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Monday, July 14, 2014

Original Amiga Works and Early Game Soundtracks

Hi all,

Over the past few weeks I have been working on gathering, collating, cleaning up and sorting my old Amiga music from 1988-1995 approx. It has resulted in two album releases:

The "Original Amiga Works" album contains 105 different tracks that I composed using only an Amiga computer and various "tracker" software like Soundtracker, Noisetracker, Protracker, OctaMED and JamCracker back in about 1988-1993. The sound is untouched, exactly as output from the Amiga. I considered maybe fixing up the sound a bit, maybe make the left/right channels less extreme panned, applying some mastering, EQ etc. But after thinking about it, I decided in the end to keep them exactly as they were originally. I wanted the listening experience to be exactly as we remember it. This is a digital-only album, so no actual physical CD's are made, but it's divided into 5 "CD's" anyway, so it's a 5-CD album containing 100 tracks. It's really 105 tracks, but the maximum allowed number of tracks on one album was 100, so I had to join some tracks together into one sound file, in order to get the 105 tracks reduced to 100. The album, or its individual tracks, can be purchased and downloaded from CDBaby, iTunes, Amazon or other similar digital music services, or it can be streamed at Spotify, XBox Music, Google Play Music, Wimp and other streaming services. I hope you enjoy. Click here for a full track listing.

The "Early Game Soundtracks" album contains 3 virtual CD's and a total of 81 tracks. It contains some of the original video game soundtracks that I made for Amiga games and some early PC games, back in about 1988-1995. Some of this music (I guess most of it) was also made using only the Amiga and the 4 channels of digital sound, although some additional tracks were made with MIDI and synth sounds. Games include Qwak, Spinjam, Brat, Siege of Avalon, Bomberman, Cubulus, Shanghai and many more.
This album, or its individual tracks, is also available for purchase and download from CDBaby, iTunes, Amazon or other similar digital music services, or it can be streamed at Spotify, XBox Music, Google Play Music, Wimp and other streaming services. Click here for a full track listing.

It was fun to gather, clean up and release these old tracks and I guess they kind of serve as a "document" to the music I made using the Amiga computer back in the good old late 80's and early 90's.

I did also create several dozens more tracks on the Amiga, which are not represented on either of these two albums. But I had to be a bit careful when selecting the tracks to release, because in my old Amiga music days I made quite a lot of cover tracks, like "Mama" by Genesis, "New World Man" by Rush and many, many others. I tried my best to get those tracks to sound as good as I could using only 4 channels of 8-bit audio. Quite the challenge! But fun. :-) Obviously, for reasons of copyright, I could not include those cover versions / sound-alikes on these two albums for commercial release.

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Sunday, July 13, 2014

At long last an update, with new album release

Hi all,

Wow, I can't believe it's been that long since I last posted anything on this blog. I'm sorry about that. I'm still alive, and well. I haven't been hiding in a cave either. :-)

Over the last couple of years I have been very busy with main two things... (1) Running my music company, Lynne Publishing, and the stock music label Shockwave-Sound.com, and (2) Playing tennis and being active in my local tennis club as both the team captain of the veteran's tennis players team, a member of the board of directors of the club, an assistant coach and an arranger/organizer of events, tournaments, series etc. The photo on the right shows me on the tennis court earlier this year.


Those are the two things that take up nearly all of my time these days, and I'm really enjoying it. The music company is going well; I have about 350 composers from all over the world who have their music sold and licensed via my company.

Bjorn Lynne "Traveller"
I released a new album of my own personal music also, a couple of months ago. The album is called "Traveller", and it was my first digital only release, meaning that the album is released only as a downloadable album, and no actual physical CD's were made.
For this album I tried not to make it very "epic" or difficult. It has been a problem for me in the past that I've made some very big projects, and the next time I sat down to write music, I felt there was a huge mountain in front of me because I had to "surpass" my previous release, to make it even bigger, even more epic, even more impressive. So I decided to try to drop that feeling, and instead go back to basics and just create some nice, chilled-out tunes with an ethnic / world / fantasy kind of feel. I also deliberately wanted to make it a fairly short album, not one of those huge 79-minute epics. :-). Anyway, I hope you like how it turned out.

I will try to write another blog post already tomorrow, about some new releases of old music that I composed on the Commodore Amiga computer already back in 1988-1995. More about that tomorrow.

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Saturday, September 29, 2012

Bjorn Lynne music appearing in thousands of productions - what's up with that?


Today I received an email from Assad, who had come across my music in a game called SolarMax (I've never even heard of this game before, but that's not unusual) and he had done a little bit of research and found that the same music tracks were up for sale / licensing via the royalty-free music website Shockwave-Sound.com for only $30. So he was wondering - is this really the case? Can people really take my music and put it in their game... and pay only $30??

I wrote him an answer and I thought I'd share it here, since I'm often asked about this.

Hi Assad,
It's true, it is possible to legally license my music, for use in games and other commercial products, for prices starting from only $30. I have made my living on this for many years now. For the last 12 years I have made myself a good income with this business model. Actually, prices start from $30 but if you want to use the music for “bigger” projects, you have to buy the Mass Market License, which costs 2.5 x the amount of the Standard License. So if you see $30, that means the Standard License costs $30 and the Mass Market License costs $30 x 2.5 = $75.
SolarMax - Just one of thousands of
games and apps with Bjorn Lynne music

I own and manage Shockwave-Sound.com and we are working with about 300 composers who have their music sold via this site. We sell many, many licenses each day. After 12 years of having my music licensed like this, I have got my music used in maybe over 50,000 different projects (films, games, commercials, web sites, YouTube videos, installation, trade show / corporate videos, etc. etc.). Most of them, I don’t even know about. Sometimes I surprisingly come across my own music in some video game, iPhone / Android App, etc.

It may sound like $30 is a very small price to license music, but remember, it’s the same music that gets licensed by several hundred other customers, so this customer is not getting unique music. He/she only gets to use the music that potentially hundreds of other people are also using in their projects. I’m making a lot of money on this and I’ve made great success. So… I’m pretty happy with that!

Plus, it's kind of cool to come across my own music here and there, whether I'm watching a film like Respire (where I surprisingly heard some of my music in the background to one of the scenes in the movie) or playing a game like Vertigo on the Wii, where I also surprisingly recognized my own music.

All the best,
Bjorn Lynne

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Sunday, September 23, 2012

A new album release - "New Tech Haven"

Hi all!


It's been quite a long time since I posted any news on this blog, but that's just because I've been working on my music and my music publishing business. Anyway, I am now happy to announce the release of my first new CD album release for 3 years: New Tech Haven.

This album contains 12 tracks which I've picked out from the 40 or so tracks that I have produced over the past couple of years. I chose some tracks that I felt would fit nicely together as an album that would be quite mixed, but also somewhat coherent and make up a nice listening experience from start to finish. I guess you guys will be the ones to judge whether I managed it. :-)

The music is a combination of electronic, energetic, ambient, fantasy, sci-fi and technology inspired electro.

You can listen to the whole album from start to finish in low sound quality on this page. From here you can also find links to buy the album as a CD or as a download in high quality MP3 or FLAC.

All the best,
- Bjorn Lynne -- September 2012

Friday, August 26, 2011

Worms, Worms and more Worms

From time to time I'm asked about music that I composed for the many different "Worms" games from 1995 until 2006 when I worked as a composer of video games for Team17 Software.

To keep this music from "dying out" I've now made a lot of it - maybe not all of it, but everything that I still had on backups and that I could make sense of, arrange and present in nice and tidy way, and that sounded ok as music in its own right, outside the scope of the game.

I invested a huge amount of creative effort in all that Worms music through the years, so it's with pleasure that I'm able to present it on my website now, so that the music can "live on" and be heard by fans of the games, and the music itself.

The music is available in FLAC (lossless audio) or MP3 (256-kbps) from the Bjorn Lynne Download Shop.

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Sunday, December 19, 2010


Just a kind of demo video for the music track "Digital Concepts" by Bjorn Lynne (c) 2010.

I made this track in a couple of days in November 2010. It's nothing big or important, just a sort of electronic groove/tech or whatever you would call it, with some piano leads and a little bit of electric guitar strings here and there.

The music has not yet been released on CD, but the track is available to license for use in commercial and non-commercial projects, video/film, games/YouTube, multimedia/Flash/websites etc. If you want to use this track in any project such as this, you can buy the track from www.Shockwave-Sound.com and that purchase includes a License to use the track for such projects. It's "Royalty-Free" music, so you don't pay any royalties based on sales, views, anything like that. Just a one-time license fee.

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Wednesday, December 01, 2010

White Fields track and video


It's the first of December 2010 - Winter has come to southern Norway, and I felt inspired to write and record this little music track which I called "White Fields". It's nothing big or important, just a little track with some synth washes, a chilled rhythm and some clean electric guitar licks with lots of reverb.

The photos are all taken by me, most of them yesterday, but a couple are from last winter, and they are all from around my neighbourhood, where I live, here in a small town called Stavern, about 100 km south of Oslo.

Well, I hope you'll enjoy it. Feel free to share it, spread this video link, etc. etc.

If you would like to license this music track for use in your own project, be it a game, video, YouTube, film, multimedia, any kind of project at all, then you can buy a license from www.Shockwave-Sound.com (search for "White Fields" in the search field there) and you get a license to legally use the track in your own media.

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Saturday, November 13, 2010

Get a free Bjorn Lynne CD !

Dear friends,

Today I'm announcing a new promotion in which you can earn yourself a completely free, autographed, Bjorn Lynne CD or DVD, just by writing an article about one of my web services / online stores that I'm trying to promote online. In short terms, you will write something online, an article or blog post, about a somehow relevant subject, and in that article or blog post, you will link to one or both of my two sites: Shockwave-Sound.com (Royalty-Free Music, Stock Music), and/or 1SoundFX.com (Buy and download sound effect files). And in return for you writing about one/both of my services and linking to it/them, thus helping to create a "buzz" about these sites, I will show my appreciation by sending you a free Bjorn Lynne CD - autographed - as a completely free gift from me to you.

To read all the details and requirements, please check this page.

Thanks for reading!

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Monday, November 08, 2010

New music track "Outback Ramble"



This is just a video I put together to put some images to my latest music composition: "Outback Ramble". I felt that this music went well together with scenes of nature, forest, outdoors and relaxing natural scenes, so I used stock footage from Redwood National Forest, which I have licensed from FootageFirm.com.

The music was composed, recorded and produced over two days in early November 2010 in my home studio. There are about 4 layers of my acoustic guitar and the rest is programmed. At about 10 seconds in you can see a photo that shows how I set up the guitar recording. I have two microphones placed about 30 cm from each other and record those two mic's left/right for a nice, natural stereo sound on the guitar. The two microphones aren't identical, but in my opinion, they don't have to be. The guitar I'm using is a Crafter "jumbo body" acoustic that I bought about 15 years ago; I like the sound of it. It has built-in pickups and a jack plug, but I never use it. I don't like the sound of acoustic guitar recorded with built-in pickups. In my experience, it sounds "tinny", compressed and unnatural. For me, the best way to record an acoustic guitar is always with two microphones placed in front of the guitar. If you want a more "distant", roomier sound, you simply sit further from the microphones. If you want a really "up-close" sound, it's a no-brainer, you simply move up and sit really close to the microphones. :-)

Well, I hope you like the track. If you would like to license this track for use in a project of your own, you can buy a license from www.Shockwave-Sound.com (just search for the track title "Outback Ramble" there). Or if you are interested in hearing more of my music for just personal listening, please see my personal website www.LynneMusic.com . You can also buy my CD's from iTunes or from www.cdbaby.com/group/bjornlynne

Thanks for listening!

Bjorn Lynne
November 2010

Friday, October 15, 2010

Ice Planet video


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Tuesday, October 12, 2010

Using my music for a school, hobby or non-profit project?

Today I received a message from a guy who wanted to know if he could use one of my free MP3 download tracks in his school video project. It's completely non-profit and he was going to give me proper credits for the music etc. of course. And when the video was finished, he was going to upload it to YouTube so that I, and everybody else, could see the finished video there. So he wanted to know if he could use my music for free, for this purpose.

I get this type of questions quite regularly, so I wanted to share the answer here, in case somebody else are interested in knowing how I look at this issue:
Answer from Bjorn:

Hi, thanks for your email.
I'm totally okay with you using my music (for free) for a school project. That's no problem. But when you start talking about distributing the video via YouTube, it's not so simple any more. YouTube use may seem "non commercial" to you, but YouTube use is in fact highly commercial and very widely distributed. When you upload a video to YouTube, you are giving YouTube all rights to all content in that video, and that includes the music. It will be distributed on the world's most visited website, and YouTube can do anything else they like with the video, and with the music that's used in it. And basically I'm not willing to allow that to happen without me getting a license payment. The music can be licensed for YouTube use for $29.95 (even less for shorter versions of the track), from Shockwave-Sound.com. I hope this sounds reasonable.

If you take away the YouTube distribution and use the music only for your actual school project, you can do that free of charge. No problem.
- Bjorn Lynne

Saturday, October 09, 2010

Some new music from Bjorn Lynne

Hi people !

It's been a while since I posted anything on this blog. I have been guilty of neglecting this blog a little bit, I think partially because I've started to use my Facebook profile page to just post little messages, quick news etc. I don't know, for some reason it kind of feels that I need to have some kind of big important news, before I'll make a new post on my email newsletter mailing list or on this blog. So, if you're interested in quick, non-important news from me, feel free to hook me up as a friend on Facebook.
By the way, here is a recent photo of me and my daughter. I hadn't posted any new photos of myself for years, so just to connect a bit better, I decided to put this photo here, to show you guys what I, and my little girl, look like in 2010. :-)

New music tracks

These days, when I compose new music tracks, the purpose is mostly to license them out through my stock music (royalty-free music) catalogue. I don't think so much in terms of "albums" or "CD's" any more. It's more about adding the new tracks to my ever growing collection of "library music" - in other words, music that can be licensed for use in games, videos, film, websites, multimedia etc.

None of these tracks are available to buy on any Bjorn Lynne CD yet, but some of them may appear on future Bjorn Lynne CD releases, who knows...

First up is Ice Planet - I guess you could say that this is a track in the old-school electronic style of music like in my early years (1988-1995?). The track is quite long and has a very synth / fantasy / scifi sound and it's a little bit similar in style to the music I used to make on the Amiga and Protracker, all those years ago. In fact, back in 1992 or so I made a track on Amiga called "Father Nature" and in this track, Ice Planet, the main theme from that old 1992 track Father Nature makes a visit. :-)



Next out is Spectral Waves where I've also tried to go for a sort of "cold", "icy" sound but with a bit more "tech" feel to it:



Then we have Dreamy Days where I wanted to go for a sort of "friendly, light pop" sound because in my experience, this type of music is quite often licensed for use in commercials, corporate video, video presentations and other multimedia presentations:



The next track, Synchro Express, I guess is a little bit back to the old-school electronic / techno style, but not really too hard techno. Kind of like the music we used to make on the Amiga back in the day. :-) Again, I find that this kind of music is regularly licensed for use in casual video games, on-screen presentations and animations of various types etc., so I wanted to create a track that could be a success within a stock music catalogue and be licensed many times to customers making various forms of multimedia:



And last out today is a new track that I literally finished this morning, it's called Fantasy Exploration #2 and it's pretty much directly made to be used within fantasy games, adventure games, RPG games and similar productions. The music is not too light, not too dark, not too loud, not too quiet, not too sad, not too happy, and otherwise I guess fairly "neutral" :-) It's made with the purpose of just creating a general background atmosphere / mood while exploring new lands and new areas in adventure / fantasy games. The track plays for 7 minutes and contains no repetition at all during this time, so you can play this track in a loop (for example, within a game) for quite a long time without it becoming too repetitive:



And yes, if you guessed from the "#2" in the title of this track, you may have guessed that I have in fact previously made a "Fantasy Exploration #1", and you would be correct. :-) That track is also available.

If you or somebody you know should be interested in licensing any of these tracks for use in YouTube videos, games, websites, multimedia etc., then just go to www.Shockwave-Sound.com where you can buy a license for $29.95 (less for shortened versions) and for that money you get to download the track, and you get a license document that proves your right to exploit that music track commercially and in-public, and to distribute the track within your own creation (video, film, game, etc.). Take note though, that the license does not give you a right to distribute the music by itself, as music. It only gives you a right to use the music within some kind of project like a film, game, animation etc., and then to distribute that final product. I hope you all understand the difference between that, and simply re-distributing the music itself.

Thanks for reading!

- Bjorn (October 9, 2010)

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